Muskego Hitmen Player Weblogs
I'm my effort to make the site everything that is and was the Hitmen, I put a dent in some of the game stats from 2008. In the hitmen menu, go to schedule, and you'll see a list of previous season. You can look around in 2008 to how bad you played! I'll keep hackin away when I can
I have a good portion of the information in there. I think I have about 4 more games to do. I also Uploaded 3 galleries. one each from 2005, 2006 and 2007... Ah, Good times.
Anytime there is an election where a large group of people involved in either the voting process or, of course the people being elected, have a gripe with the process. And as coincidence would have it, it tends to be the group of people that do not win that have the grip. When it comes the the IFL All-Star voting process, there is a slight conflict of interest. As it turns out, the Players are the ones nominating the players. Yeah, it's a little backwards, but the fine print says that players can't vote for people on their same team and you can only vote for people in the same conference as your team resides.
The primary gripe with this process is that many players play favorites or that a lot of people are nominated on reputation. Which is true in a lot of cases - It happens all the time in ANY voting process. As a player I have had the pleasure to sit in on a number of these voting sessions and they aren't very organized. In many cases, it comes down to, "That guy kicked my @$$" - Mark Him Down! To make matters worse, With the new league format of all of the teams playing on Saturday night, at about the same time, and no double headers - The likely hood that any of the players actually get to see many teams / players is going to come down to who they line up against on Saturday night.
Many owners have come to the conclusion that All-star voting should be based on stats. Okay...but there are a couple of inherent problems with this.
- Every team keeps different stats
- every team's stats guy is counting things differently
- Most Stat guys are there because they can get a free ticket to watch a football game
- Most of the positions on the field require information that is not typically tracked.
For the majority of the reasons listed, Team owners have suggested that the league adopt a unified way to keep track of the and have standards in place to do so. Great! That's lovely. And I'm sure that would work the way you would expect. For a QB, you need TDs, Total Yards, Interceptions, etc. And this would work out for the "skilled" positions. However, being one of the non-skilled players myself, I have a bit of a problem with this
Back To The Future
No one keeps stats on us. As far as the defensive line is concerned People care about tackles and sacks, and sacks tend to stand out more than tackles. But that is not all we do for a defense, and that is not how you should measure a player's worth to a team. Are the best 3 Linebackers the ones that have the most Tackles? or the most Sacks? In the case of a defensive lineman, what about pressures, or QB hurries, tackle for a loss; and the yards racked up from tackles for a loss. If the league were to use stats as the primary gauge, they would need a very specific set of criteria each player must meet to be eligible for the all-start nod. This is stuff that NO ONE at this level of football keeps track of nor wants to do. Can you imagine the amount of man-power it would take to watch everything that every position were doing on a weekly basis for every team. Especially when all of the gamers are at different locations. And if one were to use stats to determine All-Stars, I would think one would need to start. Otherwise, we are back to square one, which guy really kicked my @$$?
The Flip Side
Lets look at the Flip Side. Offensive Line. No one keeps stats on the offensive line, if they do, it's pancake blocks...and that's it. What about Missed blocks, blocks for a big gain, block for a touchdown, sacks allowed and on and on and on. Put that into perspective - 1 Center, 2 Guards, 2 Tackles, Possibly a TE who is more of a block than a receiver, and in this league, the fullback rarely sees the ball, so they are usually considered an extra blocker. If you are counting that is at least 5 and possibly 7 out of a possible 11 players who have not statistical records to use for this "All-Star" Voting. You're basically looking at QB's, Tailbacks and receivers.
Beggars Can't Be Choosers
I think the biggest problem is leaving the decisions up to the teams. Obviously everyone likes to think their entire roster is full of all-stars. Players have a hard time putting pride aside and making the right call. Don't get me wrong, there are a lot of cases when Players are picked because they are hands down one of the best in the league. It is the year after that person is picked that the favoritism starts. For example in 2008, Brad Dement was elected to the 2008 All-Star team and he only played 2 or 3 games! How does that happen?
Either way, numbers don't tell the story. They never have and they never will. They certainly help point you in the right direction, however changing one method to satisfy one angry group will only create another angry group. No one method will ever be perfect nor will it ever make everyone happy. I for one think leaving it up to the players to nominate other players may not be the smartest move. Are the fans really that involved that they would be able to pick an all-star team? Are they just as biased as the players? What about from a team stand point; if Team 'A' beats Team 'B' does that mean Team 'A' should get more all-star selections than Team 'B'? I'm sure there are a lot of options other than these two extremes that the league is considering. Who has some ideas?
Did you know if you stop sleeping, you can squeeze like another 8 hours out of the day?! I feel like a sucker for buying into that whole "Sleep" sham. Anyway, I uploaded most of the pictures I had from last year up to the site and spread them out to their respective team galleries. So there is a good chance you can find some of yourself. I also cleaned up the list of photo galleries so it doesn't display all of the galleries with no photos in them
I also did up some more graphics and created some more of the "Historical Teams" from previous years:
- Madison Seminoles
- Menominee Falls Warriors
- Oak Creek Renegades
- Milwaukee Maniacs
- Milwaukee Bulldogs
- West Milwaukee Gladiators
It's hard digging up some of the info on these teams, if you know anything about them let me know. We'll try to update it as soon as possible
So this is it - Here is it. After...oh, i don't know, maybe 6 months of work everyday every free minute I had; and the website is here. It's not exactly "Done" Everyone is down my throat about just putting it up and not worrying about all of the little stuff - It's here. Some one asked me how long it takes to do something like this. Well, after about 3 months into it I started keeping track of how many hours I spent on this - in the random chance that someone wants to throw a donation my way for all the work, I'd have a frame of reference.
Programmers Don't Sleep...They wait...
So after keeping track for about 250 hours, I gave up on keeping track. I would have ideas at 1 O'clock in the morning and get up and hammer it out for a few hours and of course for go to set the time sheet. That was about 2 months ago that I gave up on that. Did I mention that this was 1 man job?
So what exactly is the deal? Why did it take so long? The primary reason is that this is a dynamic website, mostly code driven. I haven't really counted but I would say over 5,000 files of code to manage. No I'm not joking... I did pretty much everything from the ground up. Those fancy helmet graphics - Drew those by hand. That nice video player widget - Designed from the ground up & wrote the code for it. I could list everything, but we might be here for a while
I don't think I've slept more than 4 hours a night for the last 2 months. No, I'm not joking
Whith Great Power Comes Great Responsibility
Trying to iron out all of the bugs and trying make a really kick ass website.It does a lot of cool things and I hope that I helps bring the team together a little be more. I think it's pretty easy to use, but then again, It's all I've done for 6 months, so I am pretty familiar with it.
Ya, It's A Website
With great power comes great responsibility. Like it or hate it that's How it goes. We've given every one on the team quite a bit of freedom with the website and we are just going to trust you with it. But on the same lines as Matty, all it is going to take is one person to mess it up for everyone. And being the guy that has spent every waking moment for the last 6 months building this thing, I would not like to see that happen. I might get angry. And you wouldn't like me when I'm angry.
So there it - Its a website that does some pretty cool stuff. I'll be going over how to work this puppy pretty soon